This, like many of our other traditional perceptions of digital and interactive experiences, are either changing or being replaced altogether as we enter the post-PC era. New devices have such high resolution displays.
These new devices are radically transforming what is possible in digital visual design and this has radical implications for digital typography.
A canvas where curves are curves, not ugly pixel approximations of curves. A canvas that begins to blur the line between what we consider to be real.
Now that we have screens that are essentially print quality, we have to reevaluate these conventions.